In SpeedWar, you are in command of an army of either the United States,
United Kingdom, Germany, Japanese or the Union of Soviet Socialist
Republics. The aim of the game is to achieve the highest
overall ranking - worked out by taking a combination of your attack,
defence, covert (spy), and retaliaion rankings - whoever has the lowest combined
ranking will be 1st in the overall rankings. This makes it important to
keep your army evenly balanced in all these areas.
Once a
turn you will recruit a number of soldiers determined by your current 'unit
production' value. Unit production generally supplies the bulk of the size
of your army. This value can be upgraded on the Upgrade page.
To train your soldiers, you use the Training page.
Soldiers can be trained to be specialists in either attack or defence -
whichever you choose, they will boost that ranking further, while ceasing
to contribute to the other ranking. You can also train soldiers to become
spies or special forces operatives, which will be discussed in more detail later. In this case they
cease to contribute to your attack/defence strength and the amount of currency
you get per turn, as instead they are being kept in readiness for any
covert missions you may choose to send them on or fight back when you get attacked.
You can hire mercenaries on the Mercenaries
page, but only up to a strength of 25% of your total force - so for every
3 normal soldiers you gain, you can hire one more mercenary. Mercenaries
contribute to your attack or defence strength, but do not contribute to
the amount of currency you gain each turn. Mercenaries are also 50% more affective
than trained soldiers IF they are holding weapons.
Weaponry can be purchased (and repaired, sold or scrapped) on the Armory page. There
are various weapons available for both attacking and defending, becoming
increasingly expensive as they become more effective. The exact strength
of each weapon in your armory is dependent upon both its state of repair
(weapons become damaged during battles and must be repaired to remain
fully effective), and also your level of siege technology and
fortifications. Higher levels of siege technology and fortifications raise
the strength of every single weapon you possess, so they are well worth
upgrading.
Your other ranking, Covert Action, can be raised in two ways. The first
is to train spies as mentioned earlier. Every spy you train increases your
covert strength, and therefore helps you move up the covert ranking. The
other way to increase your covert strength is to upgrade the skill level
of your spies. Training of spies can be
done on the Training page.
Upgrading covert skill level can be
done on the Upgrade page.
Each country/country in SpeedWar has a particular area in which they excel.
These can work to your advantage in gaining higher rankings, so it is
worth considering them before choosing your country:
United States (USA) earn 25% more currency each turn than the other
countrys. This can be used to buy more weaponry or train more soldiers.
Japanese are 25% better at covert action than any other country.
This can be a great advantage when spying on other
people's armies.
Germans attack with 25% more strength than the other countrys. The
advantages to this are obvious, giving you a much better chance of
defeating other armies in combat.
The United Kingdom (UK) are 25% stronger at defending than any other country.
This makes it more likely that they will withstand enemy attacks,
enabling them to keep their currency for themselves.
Union of Soviet Socialist Republics (USSR) is a special country
that can only be chosen by 15% of the player base at any given time.
They posses a 25% bonus when retaliating against their opponents, along
with a 5% increase strike, defence and covert stats. Last but not least,
they also supply a significant unit production increase.
These rules can be changed at ANY time. Please keep in mind that all
accounts are closely monitored, and we do catch the cheaters. We reserve the right to ban or suspend anyone from playing for any reason
that we deem appropriate.
Illegal:
Attempting to Hack/Packet the server or Abusing security holes (if
any).
ONLY ONE ACCOUNT per person. Having more than one account because you
have more than one computer or because a friend registered an account and
gave it to you is cheating.
Sharing passwords with other people and logging into accounts that are
not yours.
Registering an email address that is not yours.
Registering multiple accounts.
Using proxy IPs/Addresses/servers for anything.
Having an AUTOMATED PROCESS to repeatedly request pages on the server.
Accessing this website through the intelligence of a NON-HUMAN DEVICE.
AUTOMATED buying/attacking/messaging/logins/macros are NOT allowed.
Using scripts/programs that fetch information off the SW website.
Signing up with false email addresses.
"Sell offs"/"feeding" or collaborated attacking is not allowed.
Mass attacking and/or thieving people in the same chain as you.
Attacking,
thieving, transferring currency or turns to anyone on the same IP as you.
Having a commander who uses the same IP as you.
Sending abusive,
racist or
inappropriate messages to people using the built-in messaging system.
Advertising or sending recruit links for any other game using the
built-in messaging system.
Setting someone else's IRC nickname as
your own in an attempt to get extra turns.
Gaining an unfair advantage over other players, by any means.
Enforcement:
If you are caught doing any of the above, your account will either be
suspended or terminated.
If you get caught trying to Hack/Packet or Abuse
the server, you will be banned and your ISP will be contacted. Be warned!
Bug Abuse:
Bugs are errors in the coding which can suddenly show up without
warning. If you experience something odd and it seems to be not normal
you are required to report it to an Admin as soon as you notice it. By
reporting the bug when it happens an admin can correct the problem and
get you back to your game. NOT reporting it and continuing to play with
the bug in place or using the bug to advance your account abnormally is
considered illegal and a form of cheating. You CAN and WILL be banned
for this.
What are the siege and fortification levels?
We'd rather not
say, and let you find out on your own =)
What are the covert and retaliation levels?
Again, it's for
us to know and you to find out ;)
What happened to all my stuff?
A new round has begun - your
weaponry and army size have been reset, as have everyone else's. Now is
the time to rebuild and prove yourself better than those around you!
Why am I losing currency and soldiers?
You are probably being
attacked. Check your attack log to see who attacked you, how many soldiers
they killed and how much currency they stole from you.
How come I'm not listed in the rankings?
Ranks are only
recalculated once every turn, so you will have to wait until rankings are
generated to appear on the rankings page.
Why doesn't my rank improve when I get more weapons?
Ranks
are only recalculated once every turn, so you will have to wait to see how
your ranking has been changed by upgrades or purchases.
How much does this cost to play?
Nothing. It's free. Enjoy!
My account was suspended. Why?
Probably because you violated
the rules. When you login, it should tell you
the reason you were suspended. Your account will automatically be
unsuspended within 3 days. If you feel you have been unjustly suspended or deleted
please email the admin(s)
Why don't I ever kill any enemy soldiers?
The bigger your
army, the more casualties you are likely to suffer. Armies small enough
will not usually suffer casualties because this would hurt the army much
more.
How do I change my country/country?
There is a link at the bottom of your
command center where you can change you country/country. Changing your
country/country resets your account and you lose all your stats.
I forgot my password, what should I do?
Go to this page and you
can get your password emailed to you.
At the top of every page, around the main logo, are links to:
the SpeedWar homepage (which will display any news/announcements from the site admins),
the SW forums,
the main rankings page for the current Round,
the Help and About Us pages, for further info about SW.
On the left of every page you will find the menu, or if you aren't
logged in yet you will see the Login box. If you are not logged in, enter
your username and password here to gain access to the other areas of the
site. If you do not yet have a username and password, then click on the
'Register' link in the Login box to create a new account.
Once you have logged in and can view the main menu, you will have
access to the areas of the site described below.
The Command Center contains a synopsis of all the information about
your army, including your overall rank and your attack, defence and
covert rankings. It also shows your strength in each area, how much currency
you should receive at the start of the next turn, information about army
size and disposition, and lists your officers.
The Attack page is a listing of all the players currently taking part
in the game. It starts off on the page of players whose rank is close to
your own (you can see your own position on this page, your name shows up
in bold text). Using the Next and Previous links at the bottom of the
page, you can move up and down the rankings looking for suitable armies to
attack. To find out more about any army, click on that player's name.
This will give you their stats page, showing their army size, how much
currency they have if you can see it, and various other info. At the bottom of this page are two
buttons, allowing you to either Send a Message to this player using the
built-in messaging system,
or to Attack them to try and take their currency.
If you choose to Attack the player, you will be taken to another page
which allows you to select various types of attack (including covert
missions, (reconnaissance), and other details about your
planned attack.
If you are planning a normal attack, you will have to specify how many
attack turns you wish to use - you can see how many you have available at
the top of this page. The more turns you use on one attack mission, the
more currency you will take if your attack is successful - however, you will
also sustain more casualties and weapon damage when using higher numbers
of attack turns.
If you are planning a covert mission, you will have to specify how many
spies to send. If your covert strength is close to the player you are trying to spy on
you may experience "disinformation" where some of the players details may be falsified, there is know
way of you know this though, so never trust your spy logs completely. Sending more spies increases your chance of
getting information (not necessary correct information) but increases the
likelihood of the spies getting caught and killed,
whereas sending only one or two spies decreases your chance of getting information but increases the chances of your spies
returning for another covert mission.
Your attack log is divided into two parts - people who have attacked
you, and people you have attacked. Each part shows the 100 most recent
attacks, with next/previous links for changing the view to show older
attacks. Next to the basic details about each attack is a link to the full
battle report, which will give more detailed information about that
particular battle. Entries in the attack log will be deleted after 15 days.
In the Armory you will see a list of your current weaponry, along with
buttons enabling you to repair it if damaged, check it for sabotage, and
scrap or sell it. Underneath that is a list of all available weaponry for
your army, which you can purchase items from if you have sufficient currency.
Repairing damaged weapons is done on a per-weapon-type basis. Damage is
shown as an average of how many points of strength each weapon of that
type has lost. You choose how many points to repair (on all weapons of
that type simultaneously), and then click the button (which will be
showing you the cost per point). Note that sometimes when you buy new
weaponry, the average damage shown will fall, as the new item will be at
full strength, thereby reducing the average damage across all the weapons
of that type.
If your weapons are above 60% strength, you have the option to sell
them back to the armory for an amount of money based on their state of
repair. If they are undamaged, then you will receive 70% of the amount you
paid for them originally. If your weapons fall beneath 60% repair, you are
instead given the option to scrap them - this will enable you to discard
largely ineffective weaponry and start again with new, healthy items.
On the training page you can see details of your troops, as well as
training troops as attack or defence experts, as spies or as special forces operatives. You can also
remove attack/defence training, to allow you to reallocate troops from one
category to the other. You cannot reallocate spies or special forces operatives.
On the Upgrades page are the upgrade areas for spy level, unit
production, shielding technology, weapons technology, special forces level,
max officer limit and bank deposit percentage.
Increasing your spy level will give you a better chance of
successfully spying on other players, and will help to
protect you from other players who attempt to spy on o you.
Upgrading your unit production will increase the number of men you recruit
automatically once per day.
Upgrading shielding technology increases your defence, whereas upgrading your weapon technology increases your attack strength.
Upgrading your special forces level increases your retaliation against other players.
Increasing of the max officer limit allows you to have more officers (this is not reset at the end of a round).
Increasing the level of bank deposit percentage lowers the amount taken off you when you deposit in the bank.
The intelligence page contains two lists of information. The first is a
list of any covert missions into your camp, which your own spies
intercepted. This may allow you to work out who has been spying on you or
sabotaging you, if some of their missions failed.
The second list of information is the people you have spied on.
Here you will see the number of covert missions you have
launched against each person, with a link to a page containing the
detailed report from each mission. Covert mission are deleted from your
intelligence logs after 15 days.
On this page you can see the details of your current troops, and you
can hire mercenaries. Mercenaries can be hired as attack specialists,
defence specialists, or all-purpose troops. Once hired, they cannot be
retrained. Mercenaries cannot be spies, and do not contribute to the
amount of currency you receive each turn, but they do boost your attack and/or
defence strength (depending on what type of training they have).
Mercenaries become available for hire at the start of each turn, but their
numbers are limited and so there are often none available shortly after
that. You can only have 25% of your army consisting of mercenaries.
Mercenaries are 50% strong than regular trained soldiers when they are holding weapons, but if they are not
holding weapons they are as strong as an untrained soldier without a weapon. There is a limit, however, to
how many mercenaries you can have holding weapons: weapons are first distributed to trained solders then mercenaries; but only 1 mercenary per 3 trained soldiers can hold weapons.
The Logout option on the menu will log you out from SpeedWar.
This is useful if your computer is used by more than one person, to
prevent others from accessing your SpeedWar account. If you stop using the
site for a length of time, you will be automatically logged out anyway -
this is to help reduce the load on the extremely busy SW webserver.
The Send Message page is accessed from a user's stats page, by clicking
on the Send Message button. You are then presented with a page which has
areas for you to enter a subject and a message to be sent to that user.
When someone has sent you a message in this fashion, you will notice
the message indicator beneath the main menu will change to show how many
new messages you have waiting for you. To read them, simply click on the
red number and you will be taken to the Read Messages page. The most
recent message will appear at the top of the page, with older messages
beneath it in reverse order of receipt. You can use the buttons on the
right to Reply to or Delete each message.
Age: The length of the game, usually lasting a couple of weeks.
Between ages, your army size, wealth, weapons will be reset.
You will, however, get to keep your officers, and max officer limit.
Armory: The place to purchase weapons.
Army Size: The number of recruits you have. This is the number
of people who have clicked your link, plus a fraction of the army size of
your officers. Determines the amount of money you get each turn.
Attack: To attack someone, you need to use between 1 and 15
attacks. The amount you use determines how much money you get if you win.
You get 1 attacks every turn.
Attack Log: A log of everyone who you have attacked recently,
and anyone who has attacked you recently.
Upgrades: A place where you can upgrade your stats.
Command Center: Clicking here allows you to view your own stats,
including stats that are not available to everyone else.
Casualties: Normal losses suffered in the course of attacking
and defending. If your army is not very big, you will probably not suffer
very many casualties, if any.
Commander: The person who's page you visited before joining,
probably the person who told you about World War 2.
United Kingdom (UK): One of the countrys/countries in SpeedWar. United
Kingdom (UK) get a 25%
defence bonus, protecting them when attacked.
Japanese: One of the countrys/countries in SpeedWar. Japanese get a 25%
covert bonus, making them extremely good spies.
Shielding Technology: These contribute to the strength of all your
defence troops and weaponry. They
can be upgraded in the Upgrade page.
Gold: The basic monetary unit of SpeedWar. Spend currency at
the Armory to purchase weapons.
Experience (exp): A monetary unit of SpeedWar. Spend experience at
the upgrade and utilities pages. Experience is gained through successful attacking and defending.
United States (USA): One of the countrys/countries in SpeedWar. United States get a 25%
income bonus each turn.
Intelligence: A list of other warlords who you have spied on, or
who you have intercepted spies from.
Losses: See Casualties
Profile: An in-depth description of a warlord, showing stats
useful to know when deciding whether to attack them.
Officer: One of the people who visted your link and decided to
join up. They help build your army.
Germans: One of the countrys/countries in SpeedWar. Germans have a 25% attack
bonus, making them fearsome in battle.
Race/Country: The type of warlord someone is. There are five countrys/countries:
United States, Japanese, United Kindom, Germans, and USSR. (note: the use of the word country is not intended to be racist)
Weapons Technology: This contributes to the overall strength of
all your attack troops and weaponry. Can be
upgraded in the Upgrade Page.
Turn: The basic unit of time in SpeedWar. Currently 5 minutes long.
Warlord: A character in SpeedWar.
Weapons: Purchasing weapons increases your attack and defence
bonuses, which help you when you attack or defend.